Codex
The Deck
Every move in MAYHEM. Hover any card to see what it does and the trash talk that comes with it. Stats are colour-coded by type: Strike, Guard, Mend, and Trick.
General Cards
The shared pool. Both fighters draw from these every match: raw strikes, guards, and recovery.
CHIN CHECK
CHIN CHECK
Deal 18 damage
βRight on the jaw.β
FULL SEND
+6 ATK if they're open
FULL SEND
Deal 22 damage. 28 if opponent played no defense.
βNo hesitation. No defense. No problem.β
SUCKER PUNCH
+6 ATK if they guard
SUCKER PUNCH
Deal 22 damage. 28 if opponent played defense.
βThey thought hiding would save them.β
ALL IN
+12 ATK if they're open
ALL IN
Deal 26 damage. 38 if opponent played no defense.
βBiggest bet. Biggest pain.β
BUNKER
BUNKER
Block up to 14 incoming damage.
βSometimes you just hide.β
STONK
STONK
Deal 9 damage and block up to 28 incoming damage.
βHolding strong. Always.β
LIGHT WORK
LIGHT WORK
Deal 5 damage and heal 6 HP.
βEasy day.β
BACKUP
BACKUP
Deal 13 damage and block up to 8 incoming damage.
βBrought the whole crew.β
PATCH UP
PATCH UP
Block up to 18 damage and heal 10 HP.
βWalk it off.β
SECOND WIND
SECOND WIND
Heal 12 HP. No attack, no defense, just pure recovery.
βBack on your feet.β
OVERDRIVE
OVERDRIVE
Deal 20 damage and block up to 10 incoming damage.
βCalculated chaos.β
PARASITE
+10 HEAL if they guard
PARASITE
Deal 22 damage. Heal 10 HP if opponent played defense.
βFeed off their caution.β
DIAMOND HANDS
DIAMOND HANDS
Block up to 16 incoming damage.
βNever selling. Never folding.β
COLD STORAGE
COLD STORAGE
Block up to 18 damage and heal 8 HP.
βOff the grid, off the hook.β
TURTLE UP
TURTLE UP
Block up to 10 incoming damage.
βSlow is smooth. Smooth is alive.β
REHAB
REHAB
Heal 10 HP. No attack, no defense.
βTook some time off.β
TOUCH GRASS
TOUCH GRASS
Heal 16 HP. Pure recovery.
βLogged off. Came back new.β
BLOOD MONEY
BLOOD MONEY
Deal 10 damage and heal 12 HP.
βBleed them, bank it.β
Special Cards
Shared cards that bend the rules: reflect, nullify, reverse, break a guard, or hit twice.
BOUNCE BACK
Reflects 50% of damage
BOUNCE BACK
Block 14 damage. Reflect 50% of absorbed damage back.
βWhat you send is what you get.β
ONE TWO
Hits twice
ONE TWO
Hit twice for 5 damage each. Reflect only blocks one hit.
βOne for the jaw, one for the pride.β
PAPER HANDS
Breaks enemy defense
PAPER HANDS
Deal 8 damage. Destroys opponent defense before damage lands.
βThey folded.β
STRIPPED
Disables enemy shield
STRIPPED
Deal 13 damage. Opponent defense does not apply this round.
βLeft exposed.β
CEASEFIRE
Nullifies their attack
CEASEFIRE
Take 4 self damage. Nullify opponent attack damage. Their other effects still apply.
βCall it off. For now.β
BODY BLOCK
Nullifies their card
BODY BLOCK
Take 5 self damage. Opponent entire card does nothing.
βTake the hit so nothing gets through.β
PLOT TWIST
Reverses their card
PLOT TWIST
Take 10 self damage. Opponent card resolves against themselves instead.
βNobody saw that coming.β
Signature Cards
One per fighter, never in the shared pool. The dealer hands you your characterβs own move.
SHADOW PASS
SHADOW PASS
14 damage. Cannot be reflected or reversed (BOUNCE BACK / PLOT TWIST do nothing to it).
βYou never saw it. You never will.β
SCAR TISSUE
SCAR TISSUE
Block 24 and heal 10. Permanently adds +8 to all your attack cards.
βEvery wound is armor now.β
FLASHPOINT
FLASHPOINT
22 damage. If the opponent drops to 25 HP or below, heal 10.
βEverything, all at once.β
HEADSPACE
HEADSPACE
12 damage. Cancels all conditional bonuses on the opponent card this round.
βGet out of your own head. Get into theirs.β
WILD CHARGE
WILD CHARGE
17 damage. Deals 27 if you won the previous round.
βMomentum is a hell of a drug.β
VENOM STRIKE
VENOM STRIKE
14 damage. Applies double TOXIN. 10 poison next round instead of 5.
βOne cut. That is all it takes.β
ARC STRIKE
ARC STRIKE
15 damage for just 1 energy.
βFaster than the eye.β
CHAOS THEORY
CHAOS THEORY
Deals 6 to 31 random damage.
βNobody knows. Not even Grin.β
DARK MATTER
DARK MATTER
19 damage. Copies the opponent's special effect onto your next card.
βIt takes what it touches.β
HOUSE RULES
HOUSE RULES
19 damage and block 15. Permanently increases all your card damage by 10%.
βThe game was always rigged.β