Codex

The Deck

Every move in MAYHEM. Hover any card to see what it does and the trash talk that comes with it. Stats are colour-coded by type: Strike, Guard, Mend, and Trick.

01

General Cards

The shared pool. Both fighters draw from these every match: raw strikes, guards, and recovery.

18 cards
2
Strike
18ATK

CHIN CHECK

CHIN CHECK

StrikeΒ· 2 energy

Deal 18 damage

β€œRight on the jaw.”

3
Strike
22ATK

FULL SEND

+6 ATK if they're open

FULL SEND

StrikeΒ· 3 energy

Deal 22 damage. 28 if opponent played no defense.

β€œNo hesitation. No defense. No problem.”

3
Strike
22ATK

SUCKER PUNCH

+6 ATK if they guard

SUCKER PUNCH

StrikeΒ· 3 energy

Deal 22 damage. 28 if opponent played defense.

β€œThey thought hiding would save them.”

4
Strike
26ATK

ALL IN

+12 ATK if they're open

ALL IN

StrikeΒ· 4 energy

Deal 26 damage. 38 if opponent played no defense.

β€œBiggest bet. Biggest pain.”

1
Guard
14DEF

BUNKER

BUNKER

GuardΒ· 1 energy

Block up to 14 incoming damage.

β€œSometimes you just hide.”

3
Guard
28DEF

STONK

ATK 9

STONK

GuardΒ· 3 energy

Deal 9 damage and block up to 28 incoming damage.

β€œHolding strong. Always.”

1
Mend
6HEAL

LIGHT WORK

ATK 5

LIGHT WORK

MendΒ· 1 energy

Deal 5 damage and heal 6 HP.

β€œEasy day.”

2
Strike
13ATK

BACKUP

DEF 8

BACKUP

StrikeΒ· 2 energy

Deal 13 damage and block up to 8 incoming damage.

β€œBrought the whole crew.”

2
Guard
18DEF

PATCH UP

HEAL 10

PATCH UP

GuardΒ· 2 energy

Block up to 18 damage and heal 10 HP.

β€œWalk it off.”

2
Mend
12HEAL

SECOND WIND

SECOND WIND

MendΒ· 2 energy

Heal 12 HP. No attack, no defense, just pure recovery.

β€œBack on your feet.”

3
Strike
20ATK

OVERDRIVE

DEF 10

OVERDRIVE

StrikeΒ· 3 energy

Deal 20 damage and block up to 10 incoming damage.

β€œCalculated chaos.”

3
Strike
22ATK

PARASITE

+10 HEAL if they guard

PARASITE

StrikeΒ· 3 energy

Deal 22 damage. Heal 10 HP if opponent played defense.

β€œFeed off their caution.”

2
Guard
16DEF

DIAMOND HANDS

DIAMOND HANDS

GuardΒ· 2 energy

Block up to 16 incoming damage.

β€œNever selling. Never folding.”

2
Guard
18DEF

COLD STORAGE

HEAL 8

COLD STORAGE

GuardΒ· 2 energy

Block up to 18 damage and heal 8 HP.

β€œOff the grid, off the hook.”

1
Guard
10DEF

TURTLE UP

TURTLE UP

GuardΒ· 1 energy

Block up to 10 incoming damage.

β€œSlow is smooth. Smooth is alive.”

1
Mend
10HEAL

REHAB

REHAB

MendΒ· 1 energy

Heal 10 HP. No attack, no defense.

β€œTook some time off.”

3
Mend
16HEAL

TOUCH GRASS

TOUCH GRASS

MendΒ· 3 energy

Heal 16 HP. Pure recovery.

β€œLogged off. Came back new.”

2
Mend
12HEAL

BLOOD MONEY

ATK 10

BLOOD MONEY

MendΒ· 2 energy

Deal 10 damage and heal 12 HP.

β€œBleed them, bank it.”

02

Special Cards

Shared cards that bend the rules: reflect, nullify, reverse, break a guard, or hit twice.

7 cards
2
Guard
14DEF

BOUNCE BACK

Reflects 50% of damage

BOUNCE BACK

GuardΒ· 2 energy

Block 14 damage. Reflect 50% of absorbed damage back.

β€œWhat you send is what you get.”

1
Strike
5ATK

ONE TWO

Hits twice

ONE TWO

StrikeΒ· 1 energy

Hit twice for 5 damage each. Reflect only blocks one hit.

β€œOne for the jaw, one for the pride.”

1
Strike
8ATK

PAPER HANDS

Breaks enemy defense

PAPER HANDS

StrikeΒ· 1 energy

Deal 8 damage. Destroys opponent defense before damage lands.

β€œThey folded.”

2
Strike
13ATK

STRIPPED

Disables enemy shield

STRIPPED

StrikeΒ· 2 energy

Deal 13 damage. Opponent defense does not apply this round.

β€œLeft exposed.”

1
Trick
SILENCE

CEASEFIRE

SELF 4

Nullifies their attack

CEASEFIRE

TrickΒ· 1 energy

Take 4 self damage. Nullify opponent attack damage. Their other effects still apply.

β€œCall it off. For now.”

2
Trick
NULLIFY

BODY BLOCK

SELF 5

Nullifies their card

BODY BLOCK

TrickΒ· 2 energy

Take 5 self damage. Opponent entire card does nothing.

β€œTake the hit so nothing gets through.”

4
Trick
REVERSE

PLOT TWIST

SELF 10

Reverses their card

PLOT TWIST

TrickΒ· 4 energy

Take 10 self damage. Opponent card resolves against themselves instead.

β€œNobody saw that coming.”

03

Signature Cards

One per fighter, never in the shared pool. The dealer hands you your character’s own move.

10 cards
2
Strike
14ATK

SHADOW PASS

SHADOW PASS

StrikeΒ· 2 energyΒ· WRAITH

14 damage. Cannot be reflected or reversed (BOUNCE BACK / PLOT TWIST do nothing to it).

β€œYou never saw it. You never will.”

1
Guard
24DEF

SCAR TISSUE

HEAL 10

SCAR TISSUE

GuardΒ· 1 energyΒ· SCAR

Block 24 and heal 10. Permanently adds +8 to all your attack cards.

β€œEvery wound is armor now.”

3
Strike
22ATK

FLASHPOINT

FLASHPOINT

StrikeΒ· 3 energyΒ· NOVA

22 damage. If the opponent drops to 25 HP or below, heal 10.

β€œEverything, all at once.”

2
Strike
12ATK

HEADSPACE

HEADSPACE

StrikeΒ· 2 energyΒ· DREAD

12 damage. Cancels all conditional bonuses on the opponent card this round.

β€œGet out of your own head. Get into theirs.”

2
Strike
17ATK

WILD CHARGE

WILD CHARGE

StrikeΒ· 2 energyΒ· RIOT

17 damage. Deals 27 if you won the previous round.

β€œMomentum is a hell of a drug.”

2
Strike
14ATK

VENOM STRIKE

VENOM STRIKE

StrikeΒ· 2 energyΒ· VENOM

14 damage. Applies double TOXIN. 10 poison next round instead of 5.

β€œOne cut. That is all it takes.”

1
Strike
15ATK

ARC STRIKE

ARC STRIKE

StrikeΒ· 1 energyΒ· SURGE

15 damage for just 1 energy.

β€œFaster than the eye.”

1
Strike
19ATK

CHAOS THEORY

CHAOS THEORY

StrikeΒ· 1 energyΒ· GRIN

Deals 6 to 31 random damage.

β€œNobody knows. Not even Grin.”

3
Strike
19ATK

DARK MATTER

DARK MATTER

StrikeΒ· 3 energyΒ· VOID

19 damage. Copies the opponent's special effect onto your next card.

β€œIt takes what it touches.”

3
Strike
19ATK

HOUSE RULES

DEF 15

HOUSE RULES

StrikeΒ· 3 energyΒ· THE HOUSE

19 damage and block 15. Permanently increases all your card damage by 10%.

β€œThe game was always rigged.”